PhysicsEngine Member List

This is the complete list of members for PhysicsEngine, including all inherited members.

CollisionPoints(IMovingObject &mobj, IObject &sobj) const PhysicsEngine [inline]
DistanceAfterTime(IMovingObject &mobj, double time) const PhysicsEngine [inline]
DistanceAtTime(IMovingObject &mobj, const DateTime &time) const PhysicsEngine [inline]
GetCollisionTime(IMovingObject &obj, IMovingObject &reference, Point &collPoint) const PhysicsEngine [inline]
ImplCollisionPoints(IMovingObject &mobj, IObject &sobj) const =0PhysicsEngine [protected, pure virtual]
ImplDistanceAfterTime(IMovingObject &mobj, double time) const =0PhysicsEngine [protected, pure virtual]
ImplDistanceAtTime(IMovingObject &mobj, const DateTime &time) const =0PhysicsEngine [protected, pure virtual]
ImplGetCollTime(IMovingObject &obj, IMovingObject &reference, Point &collPoint) const =0PhysicsEngine [protected, pure virtual]
ImplPositionAfterTime(IMovingObject &mobj, double time) const =0PhysicsEngine [protected, pure virtual]
ImplPositionAtTime(IMovingObject &mobj, const DateTime &time) const =0PhysicsEngine [protected, pure virtual]
ImplTimeAfterDistance(IMovingObject &mobj, double distance, const DateTime &now) const =0PhysicsEngine [protected, pure virtual]
ImplTimeToCollision(IMovingObject &mobj, IObject &sobj) const =0PhysicsEngine [protected, pure virtual]
ImplTimeToDistance(IMovingObject &mobj, double distance) const =0PhysicsEngine [protected, pure virtual]
ImplTimeToPoint(IMovingObject &mobj, struct Point point) const =0PhysicsEngine [protected, pure virtual]
PositionAfterTime(IMovingObject &mobj, double time) const PhysicsEngine [inline]
PositionAtTime(IMovingObject &mobj, const DateTime &time) const PhysicsEngine [inline]
TimeAfterDistance(IMovingObject &mobj, double distance, const DateTime &now) const PhysicsEngine [inline]
TimeToCollision(IMovingObject &mobj, IObject &sobj) const PhysicsEngine [inline]
TimeToDistance(IMovingObject &mobj, double distance) const PhysicsEngine [inline]
TimeToPoint(IMovingObject &mobj, struct Point point) const PhysicsEngine [inline]
~PhysicsEngine()PhysicsEngine [inline, virtual]


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