/*
* Copyright (C) 2007 TODO
*
* This file is part of rrv (Radiosity Renderer and Visualizer).
*
* rrv is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* rrv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with rrv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CuboidEntity.h"
#include <iostream>
using namespace XML;
/**
* @param from
*/
void CuboidEntity::impl_deserialize (XMLNode *from ) {
setName(from,"cuboid");
this->polygonize();
}
/**
*/
void CuboidEntity::polygonize ( ) {
const size_t PLANE_COUNT = 6;
const size_t QUAD_VERTEX_COUNT = 4;
Vertex tpl[PLANE_COUNT][QUAD_VERTEX_COUNT] = {{
// left plane
Vertex(-0.5, -0.5, -0.5),
Vertex(-0.5, -0.5, +0.5),
Vertex(-0.5, +0.5, +0.5),
Vertex(-0.5, +0.5, -0.5),
}, {
// right plane
Vertex(+0.5, -0.5, -0.5),
Vertex(+0.5, +0.5, -0.5),
Vertex(+0.5, +0.5, +0.5),
Vertex(+0.5, -0.5, +0.5),
}, {
// down plane
Vertex(-0.5, -0.5, -0.5),
Vertex(+0.5, -0.5, -0.5),
Vertex(+0.5, -0.5, +0.5),
Vertex(-0.5, -0.5, +0.5),
}, {
// up plane
Vertex(-0.5, +0.5, -0.5),
Vertex(-0.5, +0.5, +0.5),
Vertex(+0.5, +0.5, +0.5),
Vertex(+0.5, +0.5, -0.5),
}, {
// rear plane
Vertex(-0.5, -0.5, -0.5),
Vertex(-0.5, +0.5, -0.5),
Vertex(+0.5, +0.5, -0.5),
Vertex(+0.5, -0.5, -0.5),
}, {
// front plane
Vertex(-0.5, -0.5, +0.5),
Vertex(+0.5, -0.5, +0.5),
Vertex(+0.5, +0.5, +0.5),
Vertex(-0.5, +0.5, +0.5),
}
};
for(size_t i=0; i<PLANE_COUNT; i++)
this->addQuad(tpl[i]);
}
void CuboidEntity::addQuad(Vertex vertex[4]) {
// Triangle initialization
Triangle t;
setTriangleProperties( t );
// Add triangle #1
for (int i=0; i<3; i++)
t.vertex[i] = vertex[i];
this->addTriangle(&t);
// Add triangle #2
t.vertex[1] = vertex[2];
t.vertex[2] = vertex[3];
this->addTriangle(&t);
}