RRV - Radiosity Renderer and Visualizer (C++, OpenGL)
File detail
Source code
/*
* Copyright (C) 2007 TODO
*
* This file is part of rrv (Radiosity Renderer and Visualizer).
*
* rrv is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* rrv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with rrv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FORMFACTORENGINE_H
#define FORMFACTORENGINE_H
/**
* @file FormFactorEngine.h
* @brief Class FormFactorEngine - compute form factors.
* @author xbarin02
* @date 2007-11-17
*/
#include <map>
#include <vector>
#if defined(__WIN32__) || defined(_WIN32) || defined(__CYGWIN__)
# include <windows.h>
#else
# include <X11/Xlib.h>
#endif
#include <GL/glu.h>
#include "Triangle.h"
using namespace std;
#ifndef BUILDING_DOX
class Vector;
class PatchRandomAccessEnumerator;
class PatchCacheLine;
#endif
/**
* @brief Compute all form factors for any destination patch.
*/
class FormFactorEngine {
public:
/**
* @brief Constructor, create window, OpenGL context and pre-compute some temp variables.
* @param patchEnumerator
*/
FormFactorEngine (PatchRandomAccessEnumerator *patchEnumerator);
/**
* @brief Compute form factors for destination patch destPatch and store these factors into cache line.
* @param destPatch Index of destination patch.
* @param cacheLine Pointer to target cache line.
*/
void fillCacheLine(int destPatch, PatchCacheLine *cacheLine);
private:
PatchRandomAccessEnumerator *patchEnumerator_;
#if defined(__WIN32__) || defined(_WIN32) || defined(__CYGWIN__)
#else
Display *dpy;
Window win;
#endif
void createGLWindow();
void drawScene();
void renderViewport(const GLint x, const GLint y, const Vertex &c, const Vertex &at, const Vector &up);
void renderFullScene(int dest);
map<unsigned,double> *getFF();
public:
/**
* @brief Destructor, close window, free memory.
*/
~FormFactorEngine();
static const int EDGE_1 = 256; ///< size (in pixels) of hemi-cube edge
static const int EDGE_2 = 2*EDGE_1; ///< EDGE_1 * 2 (size of important area in hemicube)
static const int EDGE_LENGTH = 3*EDGE_1; ///< size (pixels) of render viewport
private:
double **ffcoefs;
};
#endif // FORMFACTORENGINE_H