#include "EntitySet.h"
#include <string>
Include dependency graph for Scene.h:

Go to the source code of this file.
Classes | |
| class | Scene |
| High-level interface to scene representation. More... | |
Functions | |
| std::ostream & | operator<< (std::ostream &out, Scene &scene) |
| Dump all scene patches to output stream in human readable format. | |
Definition in file Scene.h.
| std::ostream& operator<< | ( | std::ostream & | out, | |
| Scene & | scene | |||
| ) | [inline] |
Dump all scene patches to output stream in human readable format.
| out | Output stream to write to. | |
| scene | Reference to Scene object to dump. |
Definition at line 87 of file Scene.h.
References Scene::entitySet_.
1.5.2