#include "EntitySet.h"
#include <string>
Include dependency graph for Scene.h:
Go to the source code of this file.
Classes | |
class | Scene |
High-level interface to scene representation. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &out, Scene &scene) |
Dump all scene patches to output stream in human readable format. |
Definition in file Scene.h.
std::ostream& operator<< | ( | std::ostream & | out, | |
Scene & | scene | |||
) | [inline] |
Dump all scene patches to output stream in human readable format.
out | Output stream to write to. | |
scene | Reference to Scene object to dump. |
Definition at line 87 of file Scene.h.
References Scene::entitySet_.