#include <physics.h>
Definition at line 248 of file physics.h.
Public Member Functions | |
| double | TimeToCollision (IMovingObject &mobj, IObject &sobj) const |
| PointsVector | CollisionPoints (IMovingObject &mobj, IObject &sobj) const |
| Position | PositionAfterTime (IMovingObject &mobj, double time) const |
| Point | PositionAtTime (IMovingObject &mobj, const DateTime &time) const |
| double | DistanceAfterTime (IMovingObject &mobj, double time) const |
| double | DistanceAtTime (IMovingObject &mobj, const DateTime &time) const |
| double | TimeToDistance (IMovingObject &mobj, double distance) const |
| DateTime | TimeAfterDistance (IMovingObject &mobj, double distance, const DateTime &now) const |
| double | TimeToPoint (IMovingObject &mobj, struct Point point) const |
| double | GetCollisionTime (IMovingObject &obj, IMovingObject &reference, Point &collPoint) const |
| virtual | ~PhysicsEngine () |
Protected Member Functions | |
| virtual double | ImplTimeToCollision (IMovingObject &mobj, IObject &sobj) const =0 |
| virtual PointsVector | ImplCollisionPoints (IMovingObject &mobj, IObject &sobj) const =0 |
| virtual Position | ImplPositionAfterTime (IMovingObject &mobj, double time) const =0 |
| virtual Point | ImplPositionAtTime (IMovingObject &mobj, const DateTime &time) const =0 |
| virtual double | ImplDistanceAfterTime (IMovingObject &mobj, double time) const =0 |
| virtual double | ImplDistanceAtTime (IMovingObject &mobj, const DateTime &time) const =0 |
| virtual double | ImplTimeToDistance (IMovingObject &mobj, double distance) const =0 |
| virtual DateTime | ImplTimeAfterDistance (IMovingObject &mobj, double distance, const DateTime &now) const =0 |
| virtual double | ImplTimeToPoint (IMovingObject &mobj, struct Point point) const =0 |
| virtual double | ImplGetCollTime (IMovingObject &obj, IMovingObject &reference, Point &collPoint) const =0 |
| virtual ~PhysicsEngine | ( | ) | [inline, virtual] |
| double TimeToCollision | ( | IMovingObject & | mobj, | |
| IObject & | sobj | |||
| ) | const [inline] |
Computes time to first collision. If no collision occurs then return infinite;
Definition at line 257 of file physics.h.
References ImplTimeToCollision().

| PointsVector CollisionPoints | ( | IMovingObject & | mobj, | |
| IObject & | sobj | |||
| ) | const [inline] |
Computes points which are in objects collision. If no collision occurs then return empty container. Points are ordered by time.
Definition at line 268 of file physics.h.
References ImplCollisionPoints().

| Position PositionAfterTime | ( | IMovingObject & | mobj, | |
| double | time | |||
| ) | const [inline] |
Computes position of moving object after time duration.
Definition at line 277 of file physics.h.
References ImplPositionAfterTime().

| Point PositionAtTime | ( | IMovingObject & | mobj, | |
| const DateTime & | time | |||
| ) | const [inline] |
Computes moving object position at time
Definition at line 286 of file physics.h.
References ImplPositionAtTime().

| double DistanceAfterTime | ( | IMovingObject & | mobj, | |
| double | time | |||
| ) | const [inline] |
Computes way length after time duration
Definition at line 295 of file physics.h.
References ImplDistanceAfterTime().

| double DistanceAtTime | ( | IMovingObject & | mobj, | |
| const DateTime & | time | |||
| ) | const [inline] |
Computes way length at time
Definition at line 304 of file physics.h.
References ImplDistanceAtTime().

| double TimeToDistance | ( | IMovingObject & | mobj, | |
| double | distance | |||
| ) | const [inline] |
Computes time required of moving object for move to on way to new position specified by distance
Definition at line 314 of file physics.h.
References ImplTimeToDistance().

| DateTime TimeAfterDistance | ( | IMovingObject & | mobj, | |
| double | distance, | |||
| const DateTime & | now | |||
| ) | const [inline] |
Computes time which occurs after move to position specified by way length.
Definition at line 324 of file physics.h.
References ImplTimeAfterDistance().

| double TimeToPoint | ( | IMovingObject & | mobj, | |
| struct Point | point | |||
| ) | const [inline] |
Definition at line 328 of file physics.h.
References ImplTimeToPoint().

| double GetCollisionTime | ( | IMovingObject & | obj, | |
| IMovingObject & | reference, | |||
| Point & | collPoint | |||
| ) | const [inline] |
Definition at line 332 of file physics.h.
References ImplGetCollTime().

| virtual double ImplTimeToCollision | ( | IMovingObject & | mobj, | |
| IObject & | sobj | |||
| ) | const [protected, pure virtual] |
| virtual PointsVector ImplCollisionPoints | ( | IMovingObject & | mobj, | |
| IObject & | sobj | |||
| ) | const [protected, pure virtual] |
| virtual Position ImplPositionAfterTime | ( | IMovingObject & | mobj, | |
| double | time | |||
| ) | const [protected, pure virtual] |
| virtual Point ImplPositionAtTime | ( | IMovingObject & | mobj, | |
| const DateTime & | time | |||
| ) | const [protected, pure virtual] |
| virtual double ImplDistanceAfterTime | ( | IMovingObject & | mobj, | |
| double | time | |||
| ) | const [protected, pure virtual] |
| virtual double ImplDistanceAtTime | ( | IMovingObject & | mobj, | |
| const DateTime & | time | |||
| ) | const [protected, pure virtual] |
| virtual double ImplTimeToDistance | ( | IMovingObject & | mobj, | |
| double | distance | |||
| ) | const [protected, pure virtual] |
| virtual DateTime ImplTimeAfterDistance | ( | IMovingObject & | mobj, | |
| double | distance, | |||
| const DateTime & | now | |||
| ) | const [protected, pure virtual] |
| virtual double ImplTimeToPoint | ( | IMovingObject & | mobj, | |
| struct Point | point | |||
| ) | const [protected, pure virtual] |
| virtual double ImplGetCollTime | ( | IMovingObject & | obj, | |
| IMovingObject & | reference, | |||
| Point & | collPoint | |||
| ) | const [protected, pure virtual] |
1.5.4